I have a love of being able to transport, to inform, and to change

the lives and minds of people through images. There is a power

in bringing the world to people that is second only to bringing

people to the world. I want to show people what they cannot or

do not experience, and make the world a better place for it.

About the author

ADAM FUNK

Caught adrift in a sea of social

conventions and cultural norms

that never cease to amaze,

I seek to provide an outlet

for the exquisite and absurd.

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IDEAS ON FILM

Film gives us a chance to try an entirely new storytelling paradigm that humanity had never been able to explore until the 1890's. It's such a new development and different way of relaying stories that there are still so many new styles that haven't been explored yet.

 

Being able to show, and not only tell, has allowed us so many more means for expression, yet is often overused as a tool to simply visually relate the chronological elements of the story, without using the new allowances to truly change things up.

Virtual reality, video-games, and many as-yet-uninvented ways; storytelling has become, recently, so much more than oral retelling, music, and books — we can manipulate sights and sounds (and, maybe soon, other senses as well). It's such an important tool for understanding; we are born into this world without any knowledge of it, and it is through storytelling that we gain and coalesce our understanding of all that is around us. It is integral to the idea of humanity.

I long yearned for a competent and dynamic website, able to be both composed and adapted the way I wanted it to be. My first portfolio site was a Wix, back when they would only allow Flash (ugh). It ran on some Android phones but wouldn't scale at all or recognize touch input very well, wouldn't run at all on iOS devices, and ran slowly and poorly on pretty much any computer.

 

Wanting something a bit better, I later composed a Squarespace site for my film portfolio and left it alone for a while, but it was still...lacking, for my vision. It had all of the content I wanted and scaled dynamically, but wasn't smart enough to leave out any sections when scaled down to mobile — meaning that rather than having a full monitor to display several paragraphs side-by-side, everything was fit onto a mobile device with only one column. That meant that what looked good on desktop meant miles and miles of scrolling on mobile, and what looked good on mobile was ridiculously and painfully sparse on desktop.

 

So, eventually, I did what many a geek would do — I built it from scratch.

 

If you're reading this on a computer, I've designed this site using Adobe Muse, Photoshop, and Experience Design, and brought it all together using Google's Cloud Platform. A few templates were used for a very, very basic starting point. If you're reading on mobile, I've designed it using Pingendo, Pinegrow, Photoshop, and Bootstrap Studio 4. It's uploaded and synced using GCP as well. One Material Design template was used, and a few Bootstrap elements made by MDL and Pinegrow.

 

The desktop site was designed to be aesthetically dynamic and content-rich, with lots of moving elements and paragraphs/pictures to fill out the screen and make a pleasing and enjoyable experience. Most of the site is designed around a three-column layout, with a one-column layout for heavier paragraphs. Branding and coloring is all done with hexcode for consistency.

 

The mobile site, on the other hand, was designed to load quickly on mobile connections and to be manageable. It therefore has fewer moving elements, more compressed images, and less immediate text — most text has been hidden in expandable menus, so that the reader can seek out only the information s/he is interested in, and not be overwhelmed. That's an element that I see a lot of companies do wrong.

For the sake of consistency with mobile design, pages/spacing/fonts/icons have all been done in accordance with Google's Material Design spec. Roboto is used as the font, and all icons in the site are from Google's open-source Material Design GitHub repository.

 

I hope you all enjoy it! Please do let me know if you have any suggestions for it, or think I could do anything better.

Thoughts on film

THROUGH THE

LOoking glass

GOOD FOOD FILM FESTIVAL AWARD WINNER 2012 BEST DOCUMENTARY WINNER
WASHTENAW FILM FESTIVAL AWARD WINNER 2012 BEST CINEMATOGRAPHY WINNER

Eleven Fifty-One

Detroit's Food Desert

WASHTENAW FILM FESTIVAL AWARD WINNER 2012 BEST CINEMATOGRAPHY WINNER
WASHTENAW FILM FESTIVAL FILM OF THE EVENING 2010 FEATURED SHORT FILM FEATURE
48 HOUR FILM FESTIVAL AWARD WINNER 2010 BEST AUDIO WINNER

Hard Sell

Another Lost Man

48 HOUR FILM FESTIVAL AWARD WINNER 2010 BEST AUDIO WINNER
48 HOUR FILM FESTIVAL AWARD WINNER 2013 BEST MUSICAL WINNER
48 HOUR FILM FESTIVAL AWARD WINNER 2012 BEST SCI FI FILM WINNER

The Smell Of Amrosia

Lost In Transmission

48 HOUR FILM FESTIVAL AWARD WINNER 2012 BEST SCI FI FILM WINNER

AWARDS

&

ACCOLADES

-- PERSONAL HISTORY WITH FILM --

 

 

I enjoyed making film as far back as eighth grade, when a few friends and I made sort-of-parody/sort-of-comedic-spy-film Dawn of the Bears  —  before I even knew that Dawn of the Dead was a real film (my classmate Connor was obviously more learned in film history at the time). I immediately found myself completely enthralled by it, every aspect; even making such a silly film as that.

 

I stayed after class just to render credits; I kept thinking about props and the way we could shoot some scenes absent the proper tools and equipment; I kept asking to stay in the classroom late to get "just one more thing" done.

 

In high school I got to practice more, and hone the craft. I co-produced a pilot episode of a television show with a crew of about forty, and directed and edited the four-camera shoot of an annual concert with attendance of about three-thousand.

 

Getting to college to learn the ropes properly instead of swinging in the dark was immensely helpful — learning how to properly sync and organize clips and timelines in Final Cut and Premiere changed everything in my workflow, mainly through the proper organization of files and projects (I still see many, many professional editors do this wrong/inefficiently, and it drives me insane).

 

I've spent much time refining, practicing, iterating, learning, researching, and retrying.

It takes hundreds of hours to really properly better oneself at any individual aspect of film, and there are so many. It truly is a joy, though, to learn from both the famous and the upstarts, from friends and from oneself.

 

I hope the time put into it and my style itself are self-evident in my work; please pore through my demo reel in the Film page if you haven't already to see if my style meshes with your vision at all. I really love what I do, and I hope that can bring others some modicum of joy as well.

HISTORY

ABOUT THIS WEBSITE

AND WEB DEVELOPMENT

 

 

THE WEBSITE